
Unity Technical Artist, Event Pipeline at VRChat
Leading VR world platform with major investment and vibrant creator community.
Own and improve the end-to-end Unity pipeline for live ops 3D event content; implement and validate assets in Unity including prefabs, materials, shaders, collisions, LODs, lighting, and import settings; build tooling, scripts, and automation in C# and Udon; create asset quality gates and publishing guardrails; debug cross-functional content/pipeline issues; document workflows for scaling content volume in 2026; requires 3+ years as a Technical Artist, Tools Artist, or similar, strong Unity and real-time 3D shipping experience, scripting/tooling experience, and 3D optimization fundamentals; bonus: Unity editor tooling, import automation, asset validation pipelines, VRChat SDK/VCC/VPM, Udon/UdonSharp, avatar components, multi-platform optimization, live ops publishing; overlap with U.S. time zones required
Remote anywhere; overlap with U.S. time zones required
